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	<title>~phil&#039;s blog &#187; visual studio</title>
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	<description>Random rantings of a bored student programmer.</description>
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		<title>Deck The Halls With Visual Studio? Nah.</title>
		<link>http://blog.nearlyphil.co.uk/2008/12/31/deck-the-halls-with-visual-studio-nah/</link>
		<comments>http://blog.nearlyphil.co.uk/2008/12/31/deck-the-halls-with-visual-studio-nah/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 12:00:21 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[visual studio]]></category>
		<category><![CDATA[yoda stories]]></category>

		<guid isPermaLink="false">http://philcsfblog.wordpress.com/?p=320</guid>
		<description><![CDATA[I might as well make one last post this year, before going back to working my ass off on my GS1 code. Also, 4000 page views&#8230; thanks? Christmas has been alright, althought it&#8217;s a bit depressing when you have a deadline constantly looming over your head, and you spend every moment you&#8217;re not working thinking [...]]]></description>
			<content:encoded><![CDATA[<p>I might as well make one last post this year, before going back to working my ass off on my GS1 code. Also, 4000 page views&#8230; thanks?</p>
<p>Christmas has been alright, althought it&#8217;s a bit depressing when you have a deadline constantly looming over your head, and you spend every moment you&#8217;re not working thinking &#8216;why am I not working?&#8217; So&#8230; yeah. Cheery. Between relatives and money from an old bank account, I&#8217;ve currently got around £450 to spend on a laptop, methinks I&#8217;ll go for a Dell Vostro 1310 which should cost me around £570&#8230; I&#8217;d better wait for my loan to come in first in a few days time, then I&#8217;ll have money in my account to actually buy it ¬¬</p>
<p>And then there&#8217;s my Games Software Development ICA. Actually, after the work I did yesterday, I&#8217;m feeling pretty confident, as I have my tile manager / map generator up and running and drawing 342 tiles at 220fps &#8211; I wouldn&#8217;t mind modifying the blit function to accept vertical tile strips rather than horizontal (better efficiency, less memory jumping), but that&#8217;s the least of my worries. By no means am I anywhere near failing the module (I managed a defnite pass 3 or 4 weeks ago), it&#8217;s just whether I&#8217;ll get it up to the standard I see in my head. As far as major game elements go, I still need to do collision, as well as a bullet manager and tile-based AI. And I have a week left to do it in. Great. It doesn&#8217;t help that I&#8217;m downscaled to a single 17&#8243; monitor and no speakers, but it&#8217;s not so bad. I just need to put the effort in.</p>
<p><img class="aligncenter size-full wp-image-321" title="gs1code" src="http://philcsfblog.files.wordpress.com/2008/12/gs1code.jpg" alt="gs1code" width="300" height="186" /></p>
<p>Merry belated Christmas and all the best for the new year,</p>
<p>~phil</p>
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		<title>So Far, So Good.</title>
		<link>http://blog.nearlyphil.co.uk/2008/10/21/so-far-so-good/</link>
		<comments>http://blog.nearlyphil.co.uk/2008/10/21/so-far-so-good/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 20:07:39 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[University]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[teesside]]></category>
		<category><![CDATA[visual studio]]></category>

		<guid isPermaLink="false">http://philcsfblog.wordpress.com/?p=284</guid>
		<description><![CDATA[I guess that I&#8217;ve done enough of the second year to get a grip on how things are going&#8230; it&#8217;s now the fourth week, and things seem to be going fairly smoothly course-wise. Well, nearly. By far my favourite module this year is Games Software Development 1 &#8211; Keith is a fantastic lecturer, and seeing [...]]]></description>
			<content:encoded><![CDATA[<p>I guess that I&#8217;ve done enough of the second year to get a grip on how things are going&#8230; it&#8217;s now the fourth week, and things seem to be going fairly smoothly course-wise. Well, nearly.</p>
<p>By far my favourite module this year is Games Software Development 1 &#8211; Keith is a fantastic lecturer, and seeing as we&#8217;re working with then API that he wrote himself, he&#8217;s completely knowledgeable on the module content. I&#8217;m also enjoying Middleware quite a bit, playing around with Unreal Editor is certainly more interesting than using Maya like last year. Windows GUI Programming is growing on me as well &#8211; Graham is a stern teacher at times, but he certainly knows his stuff, and everything is structured just right. I&#8217;m staying behind for half an hour or so after practicals so I can finish my C# projects ^^</p>
<p><img class="aligncenter size-full wp-image-285" title="vis2008" src="http://philcsfblog.files.wordpress.com/2008/10/vis2008.jpg" alt="" width="300" height="205" /></p>
<p>However, not all modules are fun. 4 weeks in, and I still don&#8217;t know what we&#8217;re actually doing in the Tools Programming for Games module &#8211; coding Windows in C++ just seems too damn complicated after doing it all in C#. And as for Algorithms &amp; Data Structures&#8230; boring code, with a practical tutor that doesn&#8217;t even know how to use a computer. Great ¬¬</p>
<p>It&#8217;s still an improvement over last year&#8217;s modules, though. This time they&#8217;re all relavent, and I&#8217;m producing small projects that can actually go towards a portfolio&#8230; which is still in construction, actually. It&#8217;s a shame my HTML is kinda crappy, but you can check it out over at <a href="http://www.nearlyphil.co.uk/" target="_blank">http://www.nearlyphil.co.uk/</a> if you so wish. Now, to get around to filling out my placement year application form&#8230; *sigh*</p>
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