Posts Tagged ‘resolution’

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Double Celebration, With Added Fail.

January 9, 2009

Less than a week… looks like Allan was right. I guess I’ll just be changing my resolution to a more general ‘write more blogs’, then.

So the first thing to be happy about is that I got my Games Software Development 1 coursework handed in on time, and I think I did pretty well with it. It certainly looked a lot better than some other people’s, although it’s still not at the level I wanted it to be… but I guess everyone’s feeling like that at the moment. I think I’ll work on my visualisation class a bit more, then I can use that as a code sample to send to Rare for the placement application ^^ I’ll put the game up on here when I’m done with that as well.

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Secondly, I hit level 80 with Jaide and like I predicted, it was in a 73-75 zone… way too easy. Tone it up a bit, Blizzard. Oh well, I’m not complaining about the chance to do heroics. I do feel bad, however, because I’ve bought my housemate a WoW account for Christmas… poor sod. It’ll be the death of him. And my fault.

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What's My New Year's Resolution?

January 3, 2009

1680 x 1050.

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Sorry Ed, bad joke. My actual New Year’s resolution is to try and write a blog post every day this year… well, that’s three days down. I’ll probably run out of things to talk about in about a week’s time, though.

My GS1 work is going okay at the moment, but for some reason the tile rendering ain’t working properly with Release mode outside of Visual Studio. As it runs fine in release mode from within VS2008, this is gonna be very hard to debug… don’t you just hate programming when this kind of stuff happens? ^^;

Oh, and I forgot to mention… every blog I make has to be over 100 words long, or it doesn’t count. It’s just as well that this last paragraph pushes it over the limit.

*edit* I’m the #1 result for Natalia Tena on Google Images… fuck. Not this again.