I guess that I’ve done enough of the second year to get a grip on how things are going… it’s now the fourth week, and things seem to be going fairly smoothly course-wise. Well, nearly.
By far my favourite module this year is Games Software Development 1 – Keith is a fantastic lecturer, and seeing as we’re working with then API that he wrote himself, he’s completely knowledgeable on the module content. I’m also enjoying Middleware quite a bit, playing around with Unreal Editor is certainly more interesting than using Maya like last year. Windows GUI Programming is growing on me as well – Graham is a stern teacher at times, but he certainly knows his stuff, and everything is structured just right. I’m staying behind for half an hour or so after practicals so I can finish my C# projects ^^

However, not all modules are fun. 4 weeks in, and I still don’t know what we’re actually doing in the Tools Programming for Games module – coding Windows in C++ just seems too damn complicated after doing it all in C#. And as for Algorithms & Data Structures… boring code, with a practical tutor that doesn’t even know how to use a computer. Great ¬¬
It’s still an improvement over last year’s modules, though. This time they’re all relavent, and I’m producing small projects that can actually go towards a portfolio… which is still in construction, actually. It’s a shame my HTML is kinda crappy, but you can check it out over at http://www.nearlyphil.co.uk/ if you so wish. Now, to get around to filling out my placement year application form… *sigh*
