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	<title>~phil&#039;s blog &#187; fluxx</title>
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	<description>Random rantings of a bored student programmer.</description>
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		<title>An Introduction to Fluxx</title>
		<link>http://blog.nearlyphil.co.uk/2009/12/06/an-introduction-to-fluxx/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/12/06/an-introduction-to-fluxx/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 11:42:16 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[University]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[fluxx]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=495</guid>
		<description><![CDATA[Seeing as one of my projects this year is based on it (even though the actual assessment criteria ain&#8217;t been released yet&#8230;), I thought I&#8217;d do a quick overview of the card game in question. It&#8217;s a fun game I was introduced to earlier in the year, and I usually end up carrying a deck [...]]]></description>
			<content:encoded><![CDATA[<p>Seeing as one of my projects this year is based on it (even though the actual assessment criteria ain&#8217;t been released yet&#8230;), I thought I&#8217;d do a quick overview of the card game in question. It&#8217;s a fun game I was introduced to earlier in the year, and I usually end up carrying a deck with me in my bag all the time, so feel free to ask me for a game.</p>
<p><a href="http://wunderland.com/LooneyLabs/Fluxx/" target="_blank">Fluxx</a> (created by <a href="http://wunderland.com/" target="_blank">Looney Labs</a>) is, put simply, a card game with changing rules. The basic rules, turn structure and even winning conditions are all determined by the cards currently in play at the time, which makes for a very interesting programming project. It uses a specially-designed deck, and contains several types of cards:</p>
<ul>
<li><strong>Keepers</strong> are cards that can be played in front of you, in order to meet goal requirements.</li>
<li><strong>Creepers </strong>are cards which stop the player from winning, therefore most be passed onto others or discarded to win.</li>
<li><strong>Goals </strong>define the win conditions of a game, and can be changed at any point. Usually there can only be one active at a time, and requires a pair of specific keepers to win.</li>
<li><strong>Action</strong> cards can be played in order to change the playing field by re-arranging cards, swapping hands, and all manner of different things.</li>
<li><strong>New Rule</strong> cards change the base rules themselves, mostly saying how many cards can be drawn and played each turn, but can get more complicated (see below).</li>
</ul>
<p>It really is an interesting game to design and program, especially with the mutable rules. For example, there&#8217;s a New Rule card called &#8216;Inflation&#8217;, which adds +1 to each numerical value on ANY card, which means storing all numbers on cards as variables instead of hard-coding. Constantly checking and modifying rule states and turn structures should be a challenge as well, but it&#8217;s not really graphically-intensive. I think it&#8217;s a game that would work very well on the GP2X handheld, and that Keith or Richard might appreciate it a little more than the standard broken platformer demos that seem to be on the handhelds in the lab. I&#8217;m hoping to get the graphical side of the engine up and running before Christmas (it&#8217;s coming along pretty well so far), and allow plenty of time for testing (although that&#8217;s probably not gonna happen, hurr).</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-496" title="FluxxMockupTest" src="http://blog.nearlyphil.co.uk/wp-content/uploads/2009/12/FluxxMockupTest.png" alt="FluxxMockupTest" width="320" height="240" /></p>
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		<title>Final Year. Whee.</title>
		<link>http://blog.nearlyphil.co.uk/2009/10/12/final-year-whee/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/10/12/final-year-whee/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 17:18:15 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[anicom]]></category>
		<category><![CDATA[fluxx]]></category>
		<category><![CDATA[gp2x]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=487</guid>
		<description><![CDATA[So here I am, back for my final year studying Computer Games Programming at Teesside University (not University of Teesside), and I’m glad that the summer’s over so I can get back into the swing of things. And although the work should be a lot harder this year, seeing as it’s quite independent, I’m looking [...]]]></description>
			<content:encoded><![CDATA[<p>So here I am, back for my final year studying Computer Games Programming at Teesside University (not University of Teesside), and I’m glad that the summer’s over so I can get back into the swing of things. And although the work should be a lot harder this year, seeing as it’s quite independent, I’m looking forward to the modules I’ve chosen. I’ll be working with the GP2X systems (and maybe the PSP), learning a little Java and networking, AI, and some physics if I keep tagging along to the lectures. My independent projects for this year consist of a 2D adventure game, looking at LOD using DirectX, and on the side, I wanna try and code the card game Fluxx into a DS homebrew application &#8211; I think trying to implement all the rules would be pretty fun logic coding.</p>
<p>I’m looking forward to this year because I’m part of Anicom’s committee along with Bob and Morti. And it’s not just about the animu (although I’ve been running around frantically trying to get the show selection sorted the past two weeks) &#8211; It’s about making sure the first-years have fun, be social, and make friends. Most people are usually on games courses, meaning that sometimes they can’t be the most social people… so we try and help them along by introducing them to people with similar interests. And the more involved they get with the society, the greater the chance they’ll make more friends &#8211; yes, that means you, the fresher reading this. Join in and stuff. You won’t regret it.</p>
<p>The first few weeks of Anicom have gone surprisingly better than last year’s… well, disaster. We drew in plenty of people at during the stall, filled OL7 on the night, and ran a great games day on the Friday. Phil provided a great chiptune night in the second week, and the second session was just as popular as the first. So… yeah. Things are going very well, and I hope it stays this way.</p>
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