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	<title>~phil&#039;s blog</title>
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	<link>http://blog.nearlyphil.co.uk</link>
	<description>Random rantings of a bored student programmer.</description>
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		<title>HOSHI-</title>
		<link>http://blog.nearlyphil.co.uk/2010/03/03/hoshi/</link>
		<comments>http://blog.nearlyphil.co.uk/2010/03/03/hoshi/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 19:40:55 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Randomness]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=503</guid>
		<description><![CDATA[I like how my blog&#8217;s still getting plenty of views, although I can&#8217;t access it myself. Reading the search terms to get to my blog are always pretty funny&#8230;
So, yeah. For some reason, I can&#8217;t access my server from my home computer. Every other connection works fine, just not my home&#8230; So very, very odd.That&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I like how my blog&#8217;s still getting plenty of views, although I can&#8217;t access it myself. Reading the search terms to get to my blog are always pretty funny&#8230;</p>
<p>So, yeah. For some reason, I can&#8217;t access my server from my home computer. Every other connection works fine, just not my home&#8230; So very, very odd.That&#8217;s why I&#8217;m not posting at all, if you were wondering. When I can be arsed, I&#8217;ll bug my host some more and see if they can poke around a bit and see what&#8217;s up :3</p>
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		<title>Top 3 Gadgets of 2009</title>
		<link>http://blog.nearlyphil.co.uk/2010/01/12/top-3-gadgets-of-2009/</link>
		<comments>http://blog.nearlyphil.co.uk/2010/01/12/top-3-gadgets-of-2009/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 12:39:43 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Randomness]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[sansa clip]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=498</guid>
		<description><![CDATA[For some reason, my hosting server has trouble being accessed from my home connection&#8230; very odd. I&#8217;m going to have to look into it, and maybe I can post stuff now the University&#8217;s open again and I can use their connection.
I might as well get around to doing one &#8216;top 2009&#8242; list (even through it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>For some reason, my hosting server has trouble being accessed from my home connection&#8230; very odd. I&#8217;m going to have to look into it, and maybe I can post stuff now the University&#8217;s open again and I can use their connection.</p>
<p>I might as well get around to doing one &#8216;top 2009&#8242; list (even through it&#8217;s late), and here&#8217;s mine for technology I purchased this year (but not necessarily released this year):</p>
<p><strong>1) BlackBerry Pearl 8100</strong></p>
<p>Aquired around November (for free!) to replace a breaking Motorola Razr v3, and it&#8217;s a great phone that does nearly everything I want it to. Upgrading to a phone that can actually access the internet / MSN / Facebook / Twitter is a big step-up for me, and yet I still want to go bigger and better &#8211; maybe to a later model that can use 3G and WiFi. Not that I have the money, of course, but I guess that&#8217;s part of the &#8216;crackberry&#8217; addiction.</p>
<p><img class="aligncenter size-full wp-image-499" title="gadget_bbpearl" src="http://blog.nearlyphil.co.uk/wp-content/uploads/2010/01/gadget_bbpearl.jpg" alt="gadget_bbpearl" width="300" height="185" /></p>
<p><strong>2) Sandisk Sansa Clip+</strong></p>
<p>I lost my Creative Zen Stone at some point in October (it had served me well), and took the opportunity to upgrade to something better. The Clip+ came well recommended from various portable media websites, yet it wasn&#8217;t advertised very well at all in the UK, and it was being sold dirt cheap, so even better. It&#8217;s a fantastic little thing with 8GB internal storage and expandable with microSDHC cards, and I&#8217;m glad I bought it. And so are the other people I know who own one, including my father. If you&#8217;re looking for something cheap and good, go for it.</p>
<p><img class="aligncenter size-full wp-image-500" title="gadget_clipplus" src="http://blog.nearlyphil.co.uk/wp-content/uploads/2010/01/gadget_clipplus.jpg" alt="gadget_clipplus" width="300" height="146" /></p>
<p><strong>3) Microsoft Xbox 360</strong></p>
<p>So I actually got around to purchasing a next-generation console this year, and I&#8217;m glad I did, as I&#8217;m enjoying it far more than the Wii. I&#8217;ve enjoyed games like GTA IV (100%&#8217;d, including all DLC), Fallout 3 and Mirror&#8217;s Edge, and I still have a big stack of 30+ I&#8217;ve bought over the past month to play through at some point&#8230; although with the current state of university work, it doesn&#8217;t look like I&#8217;ll have much free time in the future at all. Hurr.</p>
<p><img class="aligncenter size-full wp-image-501" title="gadget_xbox360" src="http://blog.nearlyphil.co.uk/wp-content/uploads/2010/01/gadget_xbox360.jpg" alt="gadget_xbox360" width="300" height="202" /></p>
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		<title>An Introduction to Fluxx</title>
		<link>http://blog.nearlyphil.co.uk/2009/12/06/an-introduction-to-fluxx/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/12/06/an-introduction-to-fluxx/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 11:42:16 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[University]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[fluxx]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=495</guid>
		<description><![CDATA[Seeing as one of my projects this year is based on it (even though the actual assessment criteria ain&#8217;t been released yet&#8230;), I thought I&#8217;d do a quick overview of the card game in question. It&#8217;s a fun game I was introduced to earlier in the year, and I usually end up carrying a deck [...]]]></description>
			<content:encoded><![CDATA[<p>Seeing as one of my projects this year is based on it (even though the actual assessment criteria ain&#8217;t been released yet&#8230;), I thought I&#8217;d do a quick overview of the card game in question. It&#8217;s a fun game I was introduced to earlier in the year, and I usually end up carrying a deck with me in my bag all the time, so feel free to ask me for a game.</p>
<p><a href="http://wunderland.com/LooneyLabs/Fluxx/" target="_blank">Fluxx</a> (created by <a href="http://wunderland.com/" target="_blank">Looney Labs</a>) is, put simply, a card game with changing rules. The basic rules, turn structure and even winning conditions are all determined by the cards currently in play at the time, which makes for a very interesting programming project. It uses a specially-designed deck, and contains several types of cards:</p>
<ul>
<li><strong>Keepers</strong> are cards that can be played in front of you, in order to meet goal requirements.</li>
<li><strong>Creepers </strong>are cards which stop the player from winning, therefore most be passed onto others or discarded to win.</li>
<li><strong>Goals </strong>define the win conditions of a game, and can be changed at any point. Usually there can only be one active at a time, and requires a pair of specific keepers to win.</li>
<li><strong>Action</strong> cards can be played in order to change the playing field by re-arranging cards, swapping hands, and all manner of different things.</li>
<li><strong>New Rule</strong> cards change the base rules themselves, mostly saying how many cards can be drawn and played each turn, but can get more complicated (see below).</li>
</ul>
<p>It really is an interesting game to design and program, especially with the mutable rules. For example, there&#8217;s a New Rule card called &#8216;Inflation&#8217;, which adds +1 to each numerical value on ANY card, which means storing all numbers on cards as variables instead of hard-coding. Constantly checking and modifying rule states and turn structures should be a challenge as well, but it&#8217;s not really graphically-intensive. I think it&#8217;s a game that would work very well on the GP2X handheld, and that Keith or Richard might appreciate it a little more than the standard broken platformer demos that seem to be on the handhelds in the lab. I&#8217;m hoping to get the graphical side of the engine up and running before Christmas (it&#8217;s coming along pretty well so far), and allow plenty of time for testing (although that&#8217;s probably not gonna happen, hurr).</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-496" title="FluxxMockupTest" src="http://blog.nearlyphil.co.uk/wp-content/uploads/2009/12/FluxxMockupTest.png" alt="FluxxMockupTest" width="320" height="240" /></p>
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		<title>FFFFFF</title>
		<link>http://blog.nearlyphil.co.uk/2009/11/26/ffffff/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/11/26/ffffff/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 17:58:36 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Randomness]]></category>
		<category><![CDATA[hosting]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=491</guid>
		<description><![CDATA[And this, kids, is why you don&#8217;t use free web hosting. I don&#8217;t feel bad in naming and shaming 000webhost.com for suspending my account due to inactivity with no warning or notification, and deleting my portfolio website and blog. Along with all backups. Bravo&#8230;
I&#8217;ve managed to restore everything pretty quickly, with props to Host Media [...]]]></description>
			<content:encoded><![CDATA[<p>And this, kids, is why you don&#8217;t use free web hosting. I don&#8217;t feel bad in naming and shaming 000webhost.com for suspending my account due to inactivity with no warning or notification, and deleting my portfolio website and blog. Along with all backups. Bravo&#8230;</p>
<p>I&#8217;ve managed to restore everything pretty quickly, with props to Host Media UK for the cheap and fast hosting service I&#8217;m now on. I fucking love Fantastico. I lost a few months of blog entries, but I managed to copy the text over from LiveJournal, so it&#8217;s all good. It&#8217;s made me remember the value of the blog, and now I wonder whether I&#8217;ll be able to go for post-a-day again. Wish me luck. See you tomorrow</p>
<p style="text-align: center;"><img class="aligncenter" title="Awesome_rage" src="http://philcsfblog.wordpress.com/files/2009/11/awesome_rage.jpg" alt="" width="119" height="119" /></p>
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		<title>Projects Galore</title>
		<link>http://blog.nearlyphil.co.uk/2009/10/25/projects-galore/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/10/25/projects-galore/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 17:20:38 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[University]]></category>
		<category><![CDATA[anicom]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gp2x]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=489</guid>
		<description><![CDATA[Anicom’s going swimmingly. Plenty of memberships, a good choice of shows (although all Eastern, so we might have to work something out), and we have our Halloween party and another chiptune night hosted by Phil this week. Awesome stuff.
The final year modules seem to have settled in, working on a few things at the moment. [...]]]></description>
			<content:encoded><![CDATA[<p>Anicom’s going swimmingly. Plenty of memberships, a good choice of shows (although all Eastern, so we might have to work something out), and we have our Halloween party and another chiptune night hosted by Phil this week. Awesome stuff.</p>
<p>The final year modules seem to have settled in, working on a few things at the moment. Most of my concentration is going to the Games Development module, working with Allan to develop a 2D adventure game engine in XNA by Christmas. The creative guys are bringing some initial assets together well for our presentation in just over a week’s time, so I hope we’ll have something to show from the programming side. The other independent module that I can start working on now is Practical Project, and I’m still not sure what to do for it. Something graphics-wise probably, because I’m not doing any 3D modules and I’d like to learn Direct3D &#8211; Tyrone’s my project supervisor, so he’s helping me decided a project. I shoudl e-mail him about it, actually.</p>
<p>Having to learn Java in the Multiplayer Game Development module isn’t too bad, although the course tutoring seems a little rushed from Jean-Luc. For anyone on the module, I’d suggest picking up Core Java Vol. 1 &#8211; it’s on the Safari Books website if you’re a student, and it’s helping me tremendously. Games AI is going alright, although I need to read more LISP reference material to understand the syntax. I also need to do more GP2X research.</p>
<p>So… yeah. Busy. But I’m enjoying it, and that’s what counts.</p>
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		<title>Final Year. Whee.</title>
		<link>http://blog.nearlyphil.co.uk/2009/10/12/final-year-whee/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/10/12/final-year-whee/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 17:18:15 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[anicom]]></category>
		<category><![CDATA[fluxx]]></category>
		<category><![CDATA[gp2x]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=487</guid>
		<description><![CDATA[So here I am, back for my final year studying Computer Games Programming at Teesside University (not University of Teesside), and I’m glad that the summer’s over so I can get back into the swing of things. And although the work should be a lot harder this year, seeing as it’s quite independent, I’m looking [...]]]></description>
			<content:encoded><![CDATA[<p>So here I am, back for my final year studying Computer Games Programming at Teesside University (not University of Teesside), and I’m glad that the summer’s over so I can get back into the swing of things. And although the work should be a lot harder this year, seeing as it’s quite independent, I’m looking forward to the modules I’ve chosen. I’ll be working with the GP2X systems (and maybe the PSP), learning a little Java and networking, AI, and some physics if I keep tagging along to the lectures. My independent projects for this year consist of a 2D adventure game, looking at LOD using DirectX, and on the side, I wanna try and code the card game Fluxx into a DS homebrew application &#8211; I think trying to implement all the rules would be pretty fun logic coding.</p>
<p>I’m looking forward to this year because I’m part of Anicom’s committee along with Bob and Morti. And it’s not just about the animu (although I’ve been running around frantically trying to get the show selection sorted the past two weeks) &#8211; It’s about making sure the first-years have fun, be social, and make friends. Most people are usually on games courses, meaning that sometimes they can’t be the most social people… so we try and help them along by introducing them to people with similar interests. And the more involved they get with the society, the greater the chance they’ll make more friends &#8211; yes, that means you, the fresher reading this. Join in and stuff. You won’t regret it.</p>
<p>The first few weeks of Anicom have gone surprisingly better than last year’s… well, disaster. We drew in plenty of people at during the stall, filled OL7 on the night, and ran a great games day on the Friday. Phil provided a great chiptune night in the second week, and the second session was just as popular as the first. So… yeah. Things are going very well, and I hope it stays this way.</p>
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		<title>Can&#8217;t Be Bothered&#8230;</title>
		<link>http://blog.nearlyphil.co.uk/2009/08/22/cant-be-bothered/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/08/22/cant-be-bothered/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 17:15:37 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[burnout paradise]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=485</guid>
		<description><![CDATA[…to think of a witty title for this post, that is. I never can.
So I’m now settled back in the ‘boro, everything’s found it’s own place in the new house, and nearly all of the utility bills are sorted out &#8211; 02 still haven’t activated the internet service, but that should be done by Monday, [...]]]></description>
			<content:encoded><![CDATA[<p>…to think of a witty title for this post, that is. I never can.</p>
<p>So I’m now settled back in the ‘boro, everything’s found it’s own place in the new house, and nearly all of the utility bills are sorted out &#8211; 02 still haven’t activated the internet service, but that should be done by Monday, fingers crossed. The major issue was sorting out the pre-paid gas meter, which hadn’t been used for a year and had over £200 of debt on it. I must give a thanks to Kexgill for what they’ve done with the house, which was a complete trash when we viewed it a few months ago. New flooring, furniture, mattresses, wall coverings, the lot… I’d have to say that the house is better than the Python one I had last year, actually. We also managed to get a cheap TV for the living room off eBay, currently hooked up to a PS2 and two metal dance mats, which should be amusing as I flail around like a retard.</p>
<p>I’ve been playing Burnout Paradise on the evenings to keep me entertained, and it’s a pretty good game. It’s quite addictive as well, seeing as I played it for 6+ hours yesterday and ended up with a headache. Once you have the later racing cars, it’s like “HOLYFUCKINGSHITTHISISFUCKINGFASTAAAAAHHHH *crash*”, which is hilarious when you’re shouting at the screen. It does get a bit repetitive after a while, and the fact that all the events keep resetting until I get the final license is bullshit, but I don’t really mind doing them again. It’s fun, and that what games should be, right?</p>
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		<title>Getting Old…</title>
		<link>http://blog.nearlyphil.co.uk/2009/08/17/getting-old%e2%80%a6/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/08/17/getting-old%e2%80%a6/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:10:19 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Randomness]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=479</guid>
		<description><![CDATA[First off, the new design for my portfolio website went up a while back. Click the picture below to go check it out, and let me know what you think of it. All my code and stuff still needs to be cleaned up and sorted over the next few weeks, mind.
http://www.nearlyphil.co.uk/
My birthday was a few [...]]]></description>
			<content:encoded><![CDATA[<p>First off, the new design for my portfolio website went up a while back. Click the picture below to go check it out, and let me know what you think of it. All my code and stuff still needs to be cleaned up and sorted over the next few weeks, mind.</p>
<p><a href="http://www.nearlyphil.co.uk/">http://www.nearlyphil.co.uk/</a></p>
<p>My birthday was a few days ago, and I did spend most of it packing my stuff, and unpacking it all in my new house. Especially when that house won’t have internet for another week or two… but I can survive. It’ll give me a chance to watch some shows that have bee piling up, play games on my ‘to play’ list, and maybe even do some work before the new term starts. I do feel a bit naked without Facebook, MSN and Twitter, though ._.</p>
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		<title>100%&#8217;d</title>
		<link>http://blog.nearlyphil.co.uk/2009/07/18/100d/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/07/18/100d/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 17:07:41 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[monkey island]]></category>
		<category><![CDATA[spinnerette]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=477</guid>
		<description><![CDATA[So I finally got around to 100%ing Grand Theft Auto 4 on the Xbox 360, and like I said last time, I highly enjoyed it. From a technical point of view, the engine is fantastic, and it’s making me want to look into open-world technology for my degree’s final year project (Something to do with [...]]]></description>
			<content:encoded><![CDATA[<p>So I finally got around to 100%ing Grand Theft Auto 4 on the Xbox 360, and like I said <a href="../2009/01/07/grand-theft-auto-iv-yeah/" target="_self">last time</a>, I highly enjoyed it. From a technical point of view, the engine is fantastic, and it’s making me want to look into open-world technology for my degree’s final year project (Something to do with loading, memory usage, level-of-detail, etc?). I’d certainly enjoy it, but it’d all depending on whether I can do something like this. I’d best learn Direct3D soon, so I’ve got a big advantage off the bat.</p>
<p>Well, I’m not completely 100%, to be honest… just the single-player mode. I still have the multiplayer achievements to get when I buy a Live Gold account, and I’ll probably purchase The Lost and Damned at some point as well when I’m bored.</p>
<p>Other stuff? Went to see <a href="http://www.spinnerettemusic.com/" target="_blank">Spinnerette</a> last night, and thoroughly enjoyed it. The place was full of skinheads expecting Brody Dalle to start playing Distillers-style music, and boy, did they look pissed when they first song was over.Oh, and I complete the <a href="http://www.telltalegames.com/monkeyisland" target="_blank">new Monkey Island</a> episode as well, which was fantastic. Here’s hoping it gets even better.</p>
<p>And because of the release of the new Harry Potter movie, my search results for Tonks are going through the roof. Damnit!</p>
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		<title>Passed!</title>
		<link>http://blog.nearlyphil.co.uk/2009/07/13/passed/</link>
		<comments>http://blog.nearlyphil.co.uk/2009/07/13/passed/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 17:06:04 +0000</pubDate>
		<dc:creator>~phil</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[harry potter]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nearlyphil.co.uk/?p=475</guid>
		<description><![CDATA[In case you cared, I managed to pass my second year of university. Wooh. An average of around 74%, which is actually higher than my first year, so I’m pretty proud of that. I still have no idea what I’m going to do for my three choose-your-own-project modules I’m starting in September, but I’ve still [...]]]></description>
			<content:encoded><![CDATA[<p>In case you cared, I managed to pass my second year of university. Wooh. An average of around 74%, which is actually higher than my first year, so I’m pretty proud of that. I still have no idea what I’m going to do for my three choose-your-own-project modules I’m starting in September, but I’ve still got a month or two to think about that yet.</p>
<p>As a nice treat, I bought myself an Xbox 360 &#8211; I thought that I might as well buy a current-gen console before the new gen comes around the corner. Probably won’t be long now. After leeching off my housemate’s console for a year, it’s nice to have my own. Got around 12 games and a bunch of Live Arcade titles, so it should keep me busy for a while… I’m aiming for 10,000G score so I can be an achievement whore.  Shouldn’t be too hard, but I’m not going to play games like Avatar and King Kong &#8211; I’m going to achieve my achievements with skill, damnit! And those 1000G from Harry Potter were because I actually wanted to play the game, okay?</p>
<p>Oh, and my <a href="http://www.nearlyphil.co.uk/" target="_self">portfolio website</a> should be done soon. Maybe. Just tidying up a few things in the XHTML, and rewriting all the text to go onto it. Keep your eyes peeled.</p>
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