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Projects Galore

October 25, 2009

Anicom’s going swimmingly. Plenty of memberships, a good choice of shows (although all Eastern, so we might have to work something out), and we have our Halloween party and another chiptune night hosted by Phil this week. Awesome stuff.

The final year modules seem to have settled in, working on a few things at the moment. Most of my concentration is going to the Games Development module, working with Allan to develop a 2D adventure game engine in XNA by Christmas. The creative guys are bringing some initial assets together well for our presentation in just over a week’s time, so I hope we’ll have something to show from the programming side. The other independent module that I can start working on now is Practical Project, and I’m still not sure what to do for it. Something graphics-wise probably, because I’m not doing any 3D modules and I’d like to learn Direct3D – Tyrone’s my project supervisor, so he’s helping me decided a project. I shoudl e-mail him about it, actually.

Having to learn Java in the Multiplayer Game Development module isn’t too bad, although the course tutoring seems a little rushed from Jean-Luc. For anyone on the module, I’d suggest picking up Core Java Vol. 1 – it’s on the Safari Books website if you’re a student, and it’s helping me tremendously. Games AI is going alright, although I need to read more LISP reference material to understand the syntax. I also need to do more GP2X research.

So… yeah. Busy. But I’m enjoying it, and that’s what counts.

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